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[icon] Kjorteo Plays: Snake Rattle 'N' Roll - A Kjorteo draws near!
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Subject:Kjorteo Plays: Snake Rattle 'N' Roll
Time:05:20 pm
http://www.youtube.com/watch?v=ytBEw2CP51Q

In the beginning, I talked [personal profile] davidn into stumbling through an old NES game I had loved and he had never played before: Snake Rattle 'N' Roll. Much later, he and I did a co-op run of it. Then, he followed up with a solo run on the Genesis version. All of these videos can be found on his page. This is my response to his second solo run, to see if I could make it farther on the NES version than he did on the Genesis.

This is a cross-posted entry that originated from http://kjorteo.dreamwidth.org/336178.html.
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davidn
Link:(Link)
Time:2013-07-22 12:35 am (UTC)
You know you deserved it! For Undertale, for this exercise in manic frustration and come to think of it, for Hatoful :)

I've been obsessively checking my videos again, and... it looks like NEStopia and VirtuaNES have different ideas about the colours! Comparing screenshots from them side by side, NEStopia definitely has the pink flavour for Rattle and has slightly washed-out colours, whereas VirtuaNES is a much more vibrant orange. But I started thinking he was orange even on NEStopia, so I'm at a loss, frankly.

I had no idea you could hear the ship! That's interesting that they give you that clue... I had sort of just blended it in mentally with all the other NES sound chaos that tends to go on there.

When you watched the video back, did you have the same feeling that I've had all the time since starting these recordings and wonder why you walked past the real extra life out in the open on level 2 - or did you intentionally miss that one?

"My tongue sucks" is an impressive physical feat!

I didn't know that feet reliably gave you lives! Or that the later level ones gave you fake lives. What absolute cretins.

I keep on holding my breath with every jump you do! It's an immensely stressful game. Nice try in trying to skip the one near the end of level 4, though...

Your level confusion is very much like my own...! Somehow I always forget about level three, and think of the third level as the purple one (I had to really think about writing "4" up there).

Thank you for pointing out that fall damage difference, after conspicuously not dying! It's at least nice to know that I wasn't going mad in not remembering that you had to slide off that carpet instead of jumping. I think the currents were definitely lighter and more survivable... but those pushers remain deadly :)

Ring the scale in level 5 before going after the foot, aaaaargh! Oh, you did. Good. Being blocked by a Pibbley on the way to a fake life isn't fair either! It's a vicious game.

You've vastly improved at that carpet section! I wonder if your difficulty before was due to subtle input lag over the netplay, but you said you didn't really notice anything...

Your mention of "grandmotherly pace" reminded me of a game that had a "Granny Mode" that slowed the game down and made things easier! But I can't remember what it was... it sounds like a PC Zone/Carmageddon sense of humour, but I know it wasn't that.

"I'm better than they are" - just before you fall all the way back to the bottom! This is... godawful. You handled it well, though.

I found the fishtail (or snorkel) segment much easier than it looked if I was just calm and stood in place, jumping if a bell was about to hit me... though again, those currents weren't quite as bad. And it looks like that time pickup earlier in the level is very important - but what a mean place to put it!

Indeed, a sensational near miss at the end of level 6!

Is the super jump trick not limited to sharks, or have you successfully used it on other enemies before?

An impossible jump on the NINTENDO part of level 7 - and if you make it past that, another one just grows out of the ground and stabs you anyway! What bastard wrote this? And then they put one on the step up to the next level where you can't possibly avoid it. Wankers!

Level 7 is undeniably significantly easier on the Megadrive. This one has a series of very precise jumps blocked at the most inconvenient places by by possessed Christmas trees, much stronger currents that are bound to sweep you over the edge and back down to the lower sections if you fall into them, and a much easier layout of the geysers. Especially avoiding that B where you have a very limited target area.

Which makes it unsurprising that you died there! The tone of your voice was so heartbreaking when you realized you weren't going to make it - I feel like I need to bake you a cake or something :) I would post a further video response, but... that corner-geyser trick that you accidentally discovered may be knowledge valuable enough to skew the result!

I apologize for blowing up your snake in my video, shooting him with a bazooka, running him over in a tank, etc, but in my defence, it was absolutely bloody hilarious.
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kjorteo
Link:(Link)
Time:2013-07-22 01:10 am (UTC)
When you watched the video back, did you have the same feeling that I've had all the time since starting these recordings and wonder why you walked past the real extra life out in the open on level 2 - or did you intentionally miss that one?

The what?

Hold on, let me rewatch ...

...

oh.

That ... along with the incredibly easy get-hurt-by-the-shark one I missed in level one because I got it mixed up with the tongue extension in level 2, that's ... two more lives I could have had. Three, since I also failed to take a chance on getting the one at the edge of the current/cliff at the start of level 3. And considering the point I was at when I died, I could have ... possibly....

Sigh.

Yes, you're right, I've now reached the point where losing in this game is just ... a sort of quiet sadness.

I agree that I'd love to see you try the NES version again, but knowing the geyser trick is possibly cheating. :) House rule about no using it until you spent about as many lives as I did trying? (That was, what, two continues' worth? Three?) Or you could just do it and I'll have to try it again to match, and the two of us will thus embark on an endless cycle of posting run after run and trying to out-snake each other and probably not stopping until we both legitimately beat the single-player game.

Honestly, I could probably make it a lot farther if I tried it again, now, too. For one thing, I wouldn't miss any of those lives this time, and for another, I know that geyser trick now. (It only helps on that one particular geyser, but since that is easily the single most hateful geyser in an overall hateful level....) I only died on a fluke failure on that geyser after the evil one because I was on my absolute last life when I got there; if I had had had even one more chance at that point, it's very possible (not a certainty, of course, but possible!) that I could have finished level 7, and therefore, level 8, and thus at least made it to somewhere in 9. Probably not as close to the end as you got, but ... who knows? It's very promising.

Then again, the fact that I even had the life stock I did was because I actually got the carpet in level 5 on the first try, and God knows that's absolutely never going to happen again.

This game....
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crassadon
Link:(Link)
Time:2013-07-22 11:41 am (UTC)
I didn't even see the extra life in level one that you missed. I assume it's under one of the manholes.

A good run, anyway. Surprised you didn't have more difficulty with that final segment when you were playing co-op.
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